17n2ued7n2sue7u n til zeus. Gotta kill zeus. Tag eagle, gotta kill the rest together or teleport soldiers. (Can dust zeus well!) Zeus has key to a chest (all n i think), unlock chest - has in it 'a symbol H' - the key to trials. Head to underdark by scroll (or other means). Astral Guardian from UD center > 3s8w5s2w;open wall;3w2n5un Galaxy portal from guardian > 3nwuned4dnww - pool to hercules unlock open sumtin with that symbol H go through whatever door that is and that's start of trials. Leave PP's there. straight path 8n with 3 hidden dragons in it. this room is a !mob room: entrance to the valley. leave pps here all dirs start from Entrance to Valley. Valley's 4x4 area with doors to trials at edges. Whole trials has hidden bandits around with decent !RENT explodable forgeable backstab weapons. 1 bandit per trial in the first 4, no bandits in 5th trial -------------------------------------------------------------------------------- 1st trial > 3n2e pick shrub n > n > trial is path to s and north goes back to valley (strait path to end) Straight path, lionesses hidden. Nemean Lion is last mob, is hidden after a "wsw" - nemean's hidden n! 4x enchroud with 8 cubs that 2x stagger/bone -room name is "a meadow" -------------------------------------------------------------------------------- 2nd trial > 2w (tree s) (strait path to end) bucks hidden - last guy u can see on scan - has 2 hidden magnificent bucks w/im 3x oblit > hind 3x charge -room name is "a grove" -------------------------------------------------------------------------------- 3rd trial > 2n2w (Cattails w) (strait path to end) not any hiddens - just bandits last mob > ermanthian boar is 4x charge > 2 hidden mating sows in with him...2x bone each - KEY FROM 5th TRIAL UNLOCKS BELOW BOAR -------------------------------------------------------------------------------- 4th trial > 3n2w (pool d) (strait path to end) down is pool, leads to !exit room with portal 5 birds at end (3x oblit/enshroud - 45ish mages) -------------------------------------------------------------------------------- 5th trial > 2e (gate e) open gate, e, close gate, no wandering mobs in this trial > 1 bull, 1 minotor and 1 scarecrow in each room > all are tagable 3ene2sws2e2n, king is north (3x mut > lvl 51 Thief > bull, mino and regular scarecrow with him) 3ene2sws2e2nesn, cretun bull is hidden north (lvl 51 warrior 4x charge/mut) Hidden scarcrows - hiddens with cretan meld muddy keys to get tusk from 3rd trial -------------------------------------------------------------------------------- 6th trial > 2w (secret w) (strait path to end) no hiddens cept bandits! 3 Mares of Diomides together at end (lvl 50 warriors 4x enshroud) pick door s to king of diomides (50 mage 3x enshroud) and kings knight (50 sk 3x enshroud) -------------------------------------------------------------------------------- 7th trial > 2e (vines s) (strait path to end) all kirres and amazons are hidden follow path to queen hippolyte (lvl 51 mage 3x charge) antiope with hippo (lvl 50 cleric 3x enshroud) everyone kill antiope when u get there -------------------------------------------------------------------------------- 8th trial > 3n2w (sand n) n into trial (watch for hidden crabs and sharks), then 2n 3w to nereus (nonagro 51 mage 3x destroy) shake his hand to get key First maze, from nereus: 3n w s 4w then (watch for mongrels) n 2w n e > Promithius/Eagle are n s of promethius/eagle is good portal room Prometheus (51 DK 3x charge) - hidden with eagle (50 rouge 3x enshroud auto agro) then n w 3n, to first desert room Desert, from first desert room to pp w n n 3e (a lake's shoreline - portable) from shoreline: 2w anteus is n (3x charge 51 rouge) 3 spectator's (2x boner lvl 50 rouges - no envenom) have useless 7d4 no dam daggers from s of anteus > w s w w, busiris is n (3x enshroud) 3 priests (3x bone low hitroll) return s 2e n 3e to shoreline e s inachus down (underwater) (3x charge) return n w to shoreline from shoreline 3s2e to octopus (3x enshroud mage) then from octypus > 2w n e, then follow path to Ladon, watch for hiddens with imps use key from nereus to unlock secret > ladon with heads is n: send tank north with blinder following, mobs'll superaggro Ladon (51 warrior 4x mut/destroy): have tank go in with blinder following - tank gets aggrod, blinder can then just hang out and blind the heads 2 up from ladons is 2 daughters of evening (3x charge lvl 51 clerics) - send summoner one up into tunnel and have them summon group in after killign daughters of evening, unlock limb up and go up and get sliver of rock -------------------------------------------------------------------------------- 9th trial > 3n2e (boulder e) (strait path to end) hidden assassins cerberus at end. 3 head's scripted (2x enshroud lvl 50s 1 cleric, 1 mage, 1 sd). body's regular agro (3x charge lvl 50 warrior) -------------------------------------------------------------------------------- 10th trial > 3n (gate n) Portal room is all n, 2e (Gates of Lerna) 3en, pick wall n, nen5e (this room is portable) rooms e and n are tunnel suffer rooms e is portable > n of that is hydra (51 3x destroy nonagro) and 2 heads (50 & slowable - 3x charge scripted agro) below hydra is assassin of Herculeas (lvl 51 assassin 3x destroy) go back up and have group go ws > return 5wsw2s and trap is d or is 3e from Gates of Lerna Once you unlock trapdoor, d is safe, shadow of lerna is e (lvl 51 SD 3x destroy) - he hurts like a bitch cleric and knight of lerna behind secret n mage and shou of lerna behind secret s secrets and trapdoor use the same key that unlocks door to assassin of herc.... so best to unlock them before the key glows -------------------------------------------------------------------------------- hebe (3x destroy lvl 51 cleric) > enwe (secret d) have to meld key from somewhere and key from assassin of herc for key to hebe (meld 2 shards of glass for crystal key) demeter (3x destroy lvl 51 cleric) > 3nwsn (boulder n - pickable) > 2 mobs with demeter: chariot (non-agro assister - teleport it out & hidden faithful - disarm it and its a wuss)